ARDK 1.1.0 Release Notes 2021-12-08
Improvements
[Contextual Awareness] Off-screen awareness buffer mapping
[Developer Platform] Work-around for using ARDK and Unity on M1 Macs
[Developer Tools] Fix for mocking to work in landscape orientation
[Developer Tools] Add Mock logic to update plane prefab transforms
[Multiplayer] Removing auto incrementing session id from multiplayer examples
[Multiplayer] Performance improvements for AR localization on mid-range phones
Bug Fixes
[Contextual Awareness] ARDKExamples Depth scene now correctly draws the depth point cloud
[Contextual Awareness] Fixes for depth suppression on Android platform
[Contextual Awareness] Prevent sending low quality depth when depth and semantics differ in FPS
[Contextual Awareness] Fixes an issue where CG was getting displayed with the wrong transforms using URP
[Context Awareness] Fixed a bug where the DepthBufferUpdated event didn’t get propagated if occlusions were disabled
[Developer Tools] Pin code no longer displayed on screen when running Remote through USB, since it’s irrelevant in that case
[Developer Tools] Fix logic for removing mock layer from camera culling mask
Known Issues
[Context Awareness] An error log appears when the user exits ‘Capture’ scene using five finger tap and then enters ‘Capturemeshing’ scene
[Context Awareness] Examples app: LIDAR devices: Occlusion does not display unless you disable and re-enable
[Context Awareness] UI buttons are out of bounds in Landscape mode.
[Context Awareness] ARSceneManager prefab transform has a random position
[Context Awareness] Flicker between low res and high res depth map when semantics is enabled
[Developer Platform] Running a scene in the Unity Editor wipes the ARDKAuthConfig
[Multiplayer] ‘Connection Failed 502’ status appears when user attempts to Create/Join a session.
Released: December 08, 2021