class MockSemanticLabel (Niantic.ARDK.VirtualStudio.AR.Mock.MockSemanticLabel)

Add this to any mesh in the Editor in order to have it semantically segmented as a certain channel.

class MockSemanticLabel: MonoBehaviour {
public:
    // enums

    enum ChannelName;

    // fields

    ChannelName Channel;

    // methods

    static string ToBinaryString(uint val);
    static uint ToInt(Color32 color);
};