enum OcclusionMode (Niantic.ARDK.Extensions.ARDepthManager.OcclusionMode)
Overview
enum OcclusionMode {
None = 0,
DepthBuffer = 1,
ScreenSpaceMesh = 2,
Auto = 3,
};
Detailed Documentation
Enum Values
None
No occlusions.
DepthBuffer
The depth of an ARFrame is written to the target’s z-buffer.
ScreenSpaceMesh
Screen space mesh with its vertices pushed out to corresponding depth values.
Auto
Uses the depth buffer on capable hardware, falls back to a screen space mesh occluder otherwise.