class CompressedUInt64Serializer (Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.CompressedUInt64Serializer)
Overview
class CompressedUInt64Serializer: Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer {
public:
// fields
static readonly CompressedUInt64Serializer Instance = new CompressedUInt64Serializer();
// methods
static UInt64 ReadCompressedUInt64(Stream stream);
static void WriteCompressedUInt64(Stream stream, UInt64 value);
};
Inherited Members
public:
// properties
Type DataType;
// methods
object Deserialize(BinaryDeserializer deserializer);
T Deserialize(BinaryDeserializer deserializer);
void Serialize(BinarySerializer serializer, object item);
void Serialize(BinarySerializer serializer, T item);
T Deserialize(BinaryDeserializer deserializer);
void Serialize(BinarySerializer serializer, T item);
Detailed Documentation
Methods
static void WriteCompressedUInt64(Stream stream, UInt64 value)
Writes an UInt64 value in “compressed” format. Assuming most values are small, we can possibly write a single byte instead of 8 if the value is smaller than 127. To do the “compression”, we write 7 bits of the value at a time, and use the last bit to tell if there’s more data or not. Unfortunately, in the worst case, we might end-up writing 10 bytes instead of 8.