class Quad (Niantic.ARDK.Extensions.Gameboard.SpatialTree.Quad)
Overview
class Quad { public: // properties Bounds Bounds; bool HasElements; bool IsLeaf; // methods IEnumerable<Quad> GetChildren(); bool GetElement(Vector2Int atCoordinates, out GridNode result); IEnumerable<GridNode> GetElements(); IEnumerable<GridNode> GetElements(Bounds withinBounds); IEnumerable<GridNode> GetNeighbours(Vector2Int toCoordinates); bool Insert(GridNode node); Quad(Vector2Int origin, int rank); bool Remove(GridNode node); };
Detailed Documentation
Properties
bool IsLeaf
Returns whether this quad is a leaf bucket.
Methods
IEnumerable<Quad> GetChildren()
Returns the child quadrants of this parent.
IEnumerable<GridNode> GetElements()
Returns all points in the area defined by the quad boundaries.
IEnumerable<GridNode> GetElements(Bounds withinBounds)
Returns elements of this quad within the specified boundaries.
Parameters:
withinBounds |
The enclosing boundaries. |
Returns:
A new list of stored elements within the specified bounds.
bool Insert(GridNode node)
Inserts a new item into this quad.
Quad(Vector2Int origin, int rank)
Allocates a new quad.
Parameters:
origin |
The center of the quad. |
rank |
Determines the number of subdivisions possible (rank - 1) |
bool Remove(GridNode node)
Removes an item from this quad, if contained.